I can’t thank you enough for the quality of this feedback! It’s incredibly useful, and I’m glad that after a few pointers you enjoyed the game a bit more.
I agree with all your points. I noticed the day after the deadline that a few things were broken, especially when placing objects on top of the pot. The system had been working well, but a last-minute change to one of the pot’s colliders accidentally broke the stacking, and I didn’t catch it before submission.
I also had a hard time adjusting the pacing. Because I already knew how everything worked, I was worried about expecting players to understand the mechanics too quickly. I therefore gave them plenty of time to experiment with the buttons, radio, window, pouring, and so on, before the first NPCs would show up. In retrospect, simplifying the game would probably have been the better choice: removing the window and the first interactions where they ask for milk - then using that time to explore the different quantities more deeply.
Your point about depth perception is also completely fair. I noticed that it wasn’t ideal, but assumed players would manage—which was probably a warning sign in itself! A simple improvement would have been to automatically align the milk carton when aiming at a container, so that the milk would always pour into it. That would have been easy to implement and would have made the interaction feel much better—but, of course, the idea only occurred to me after the jam :D
There are a lot of useful lessons for me here, which is one of the best parts of participating in a jam!
Thank you again for playing and for taking the time to give such thoughtful feedback!









