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Nathan

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A member registered Mar 16, 2021 · View creator page →

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I can’t thank you enough for the quality of this feedback! It’s incredibly useful, and I’m glad that after a few pointers you enjoyed the game a bit more.

I agree with all your points. I noticed the day after the deadline that a few things were broken, especially when placing objects on top of the pot. The system had been working well, but a last-minute change to one of the pot’s colliders accidentally broke the stacking, and I didn’t catch it before submission.

I also had a hard time adjusting the pacing. Because I already knew how everything worked, I was worried about expecting players to understand the mechanics too quickly. I therefore gave them plenty of time to experiment with the buttons, radio, window, pouring, and so on, before the first NPCs would show up. In retrospect, simplifying the game would probably have been the better choice: removing the window and the first interactions where they ask for milk - then using that time to explore the different quantities more deeply.

Your point about depth perception is also completely fair. I noticed that it wasn’t ideal, but assumed players would manage—which was probably a warning sign in itself! A simple improvement would have been to automatically align the milk carton when aiming at a container, so that the milk would always pour into it. That would have been easy to implement and would have made the interaction feel much better—but, of course, the idea only occurred to me after the jam :D

There are a lot of useful lessons for me here, which is one of the best parts of participating in a jam!

Thank you again for playing and for taking the time to give such thoughtful feedback!

Hey! I'm so sorry to read this, but thank you for pointing it out! I added a How To Play section on the game page - I hope it helps.
Thank you so much for willing to give it another try!

I have ascended! Only 201 deaths! 

Great game, with a simple mechanic but so many different use cases! It feels very polished with the music, SFX, and nicely tweaked physics. Good job!

Very cool concept! I was happy seeing that the bumblebees had some automation! At first I tried to manage gathering honey with 3-4 normal bees, but it quickly became unmanageable :D

It would have been awesome with some nice background music, and if the timer only started after closing the tutorial. Other than that I had fun! Good job! 

It took me a while to figure it out, clicking a bit everywhere until something happens :D

Once I understood how it works, it went pretty well, everything felt kinda smooth and there was enough content to keep me entertained without getting boring.

I was not expecting a strategy game like this for the jam, it was a nice surprise!

Nice game!


Nice entry! I won after a few attempts (mainly struggling with the controls, I must admit) :D

The concept is nice, and could easily get more content, new objectives, and new opponents. It would have been nice to collect some items like health potions or something.

The sound effects could need a bit more diversity, the digging sound became annoying after a short time. Otherwise, it looks good and visually consistent. Good job!

Thank you for your comment! I completely agree with the animation speed, I should have tweaked that a bit more :p

I thought about penalties, but decided to not include them. I aimed for a slow strategy game more than a skill-based system, so it's true that the "typing" tag may not be the best. I also struggled a bit when balancing the reserves you have when the game starts, and it's true that you only feel the necessity of sparing some letters by the end of the game.

Thanks for giving it a try!

Thanks for your comment!

Regarding your first statement, I think we may have different definitions of what a roguelike is (according to your definition, Slay the Spire is a traditional RPG too). The criterias I used are 1. Proceduraly generated dungeons, 2. Permanent death, 3. Turn-based, and 4. The player has to manage his resources to survive.

I agree with you regarding the typing part, I had a hard time balancing everything and decided not to add additional penalties when making mistakes or taking too much time!

Thanks for playing :)

Really cool concept! It obviously misses some content, but the idea is good and you could easily build on that.

The walking should be smoothed a little bit, with an animation or something. Currently the "jumping" from one state to another can quickly give a headache.

Visuals are cool!

Let me know if you continue this project, I would like to see more of it!

Hi, I'm having some issue after the first level. The map won't open, and I see treasure chests scrolling up on the screen. Playing the WebGL build in Firefox.

It was really good so far! Good job on the art ;)