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(+1)

Pretty funny game. The movement feels real nice, especially with wall jumping. Sword combat feels maybe less good, but it works. I feel like a version of this that focuses more on just the fast-moving platforming and checking for fake platforms would be a lot of fun.

I had a couple technical issues that are probably worth mentioning. One time I glitched out of the level and I was just stuck falling. Implementing a check for that to reset the player if they fall would be helpful. 

Also, there's this one issue that I see with a lot of Unreal Engine games where if you have a VR headset plugged in, it tries to launch in VR which makes it not playable. I was able to play it with a small workaround (Setting "-nohmd" as a launch parameter). I don't use unreal but it may be worth checking if there's an option to make it not launch in VR. It's weird but it might just be some default to change since as mentioned, a lot of Unreal games have this problem.

Otherwise though, this is one of my favourites from the jam so far. I like the style and the movement feels great. Good job :)

Thanks for the feedback!

I had no idea Unreal had a problem with VR like this, I'll look into it. I suppose it's just enabled somewhere.