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This looks very intriguing, but as I understand it, the players will be able to look at the location descriptions and tables when I place this on the table?
In this case, you probably keep the thing in front of you, so that the players are not able to read everything?

Or you just trust your players not to read the information that would spoil the game? It's not that simple to read stuff upside down anyway.

That's a good point, I might be overthinking this. But then, I have the compulsion to read everything I can, so I might projecting that onto my players.

(+2)

Hi Folks, yeah the text is upside down for players, and the maps are sort of hidden behind the model, on the GM side, but sure, I a player with a good view really wants to read the tables and descriptions they can’t.

Anyway, I’m working on other pop-up adventure modules. 3 to 5 pop-up than can be played separately or would make a mini campaign. I’m going to take this into account.

That's great to hear. I think it is such a nice concept and I also think that there absolutely can be text and maps next to the pop-up, but maybe no "DM-only" stuff? E.g. general room and NPC descriptions can be on the paper, but the DM has a second document containing all the "secret" stuff like hidden items.

You could build the building on a seperate card stock so you can keep the words separate too