Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Hi Folks, yeah the text is upside down for players, and the maps are sort of hidden behind the model, on the GM side, but sure, I a player with a good view really wants to read the tables and descriptions they can’t.

Anyway, I’m working on other pop-up adventure modules. 3 to 5 pop-up than can be played separately or would make a mini campaign. I’m going to take this into account.

That's great to hear. I think it is such a nice concept and I also think that there absolutely can be text and maps next to the pop-up, but maybe no "DM-only" stuff? E.g. general room and NPC descriptions can be on the paper, but the DM has a second document containing all the "secret" stuff like hidden items.