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Really really cool concept, I dig the mechanic of being able to remove objects from the level, I really think this idea could be expanded, it definitely feels too short, but it is a game jam after all.

I really want to see a puzzle that has a twist, for example a blocking enemy that you could remove (it is the logical thing to do) or could keep, and make it so the enemy pushes a box to give you a platform to end the level. Tons of way you could expand this idea, great submission!

Thank you for the critique! Yeah, time was the main factor in me being unable to increase the level count; I was planning on adding levels that subverted the initial idea (ex. "erasing" a hole to fill in the space). After the jam I plan to add these levels in, and more. So I'm glad you enjoyed the concept!