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Don't's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #30 | 3.903 | 3.903 |
| Graphics | #39 | 4.333 | 4.333 |
| Game Design | #55 | 3.938 | 3.938 |
| Theme | #72 | 3.979 | 3.979 |
| Innovation | #75 | 3.792 | 3.792 |
| Audio | #95 | 3.688 | 3.688 |
| Fun | #114 | 3.688 | 3.688 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Don’t is the embodiment of the theme ‘It is not real’ as it exaggerates those concocted childhood warnings to show how nonsensical they truly are. Each level has a clear “don’t” statement that must be breached, causing a dramatic transition to the imaginary world that children envision as the consequence. The game is an overarching lesson that many of the warnings parents give children ‘are not real.’
https://youtu.be/u54T9zvZLXM
Did you write all the code and made all the assets from scratch?
Don’t was created from scratch with all code and most models being sourced from the core development team. The exception was the playable character Timmy, whose model and animations were source from ‘Mixamo.com.’ Many of the other models’ textures were sourced from the Megascans library and are covered by the personal license owned by one of the team members. All sound was sourced from uncopyrighted websites like ‘freesound.org.’
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Comments
What a well done game! I liked your take on the theme very much! Great graphics, great audio, overall the game is so polished! I had to give it the highest rating I gave in this game jam!
Great job and good luck in your future projects! :)
Thank you so much! We really appreciate it :)
What a great entry! The graphics looked great, giving off a more playful feel (which made the shift in each level feel more impactful). I also like how each level was based off of a childhood superstition/game, making it really feel like it's from a child's perspective. The only trouble I encountered was that the camera seemed to lock after the level became darker, which really only affected the first level in terms of difficulty. The game itself looks great, and was a blast to play!
Thanks for the feedback, we are glad you liked it :)
Creative concept executed very well. I especially liked the pool and bed levels.
The graphics are great. When the mood shifts mid-level, the change in lighting accentuates the new atmosphere very well.
The jump felt a bit stiff, but otherwise the controls are very good.
I think the ant level said "Press E to pick up" even though you're stomping on an ant.
Also, HOW'D YOU GET THE FIRST FIVE LETTERS OF MY EMAIL?? HELLO???
Thank you so much for playtesting and leaving a feedback! We are glad you found it enjoyable.
No need to worry at all, the name at the end is just your Windows username retrieved through something along the line of
System.Security.Principal.WindowsIdentity.GetCurrent().Name;
It's a great submission loved the character
Thanks! Mixamo is a god send in game jams :')
if you don’t mind playing my game that would be awesome I have 12 out of the 20 I need
Ok sure :) Ill do it today (Australia)
Good game
Rate my game please
Thank you!
it look freaking amazing ! Great work.
thank you! Glad you enjoyed it :)
it looks good its a nice idea! maybe you need one more day to finish keep it up!!!
thank you! Yeah it was a bit of a rush, but thats the fun of game jams 😜