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(1 edit)

Yeah, the last level might be only solvable by exploiting that issue. Thinking of making the destroy only possible when standing. That way you can create a block in mid air but unless you're on firm ground you can't just hop up with fast mouse clicks.


And the background, you're saying make it kind of grid like, so it's easier to see where a block would be placed?

Oh, that’s way better than a cooldown, there’s less room for exploits. But this way you could do the same, but downwards, to avoid risky jumps and slow the descent. I don’t think it’s exactly a bad thing, it’s more a feature than a bug.

Yeah, on several occasions I made a mistake in the position of the block and ended up falling, on the levels with long jumps. Probably could be mitigated by placing the blocks beforehand, but if you mistake the position of only one block, you need to put all of them again…