Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

imsamuka

23
Posts
1
Topics
3
Followers
A member registered Mar 01, 2022 · View creator page →

Creator of

Recent community posts

I’m making this just to give my compliments. This is trully faithful to the originals. I even found a Pedro Spot in the first level!

Wish granted!

(1 edit)

Nice, it got much better! More feedback:

I can’t say i understand the level 6 and 7, i did beat them, but with a feeling i did something unintended.

Also, the jump and max fall height can be roughly the same height? I survived a fall, but couldn’t reach the platform again because it was too high… well, design wise, i don’t know if this is really a good idea. But what saved me there, was the fact that i could activate the moving platform by being very close to it (by jumping), instead of standing on top.

And finally, the boxes. They are still very clumsy, i took a while to understand that i need to look towards them to pull them, because the robot sprite don’t have much visual feedback of which way he is facing. Still, i feel great improvements in this aspect.

There’s a restart button on the pause screen, but there’s no tutorial to teach it…

Thanks for the feedback. Even i found it just a little while ago xD

Great Game! Your concept is very similar to mine, but executed very differently. The music became a little repetitive, and the start was very hard to understand, because you need to click almost the exact center of the platform, and the distance to grab is very short. The graphics are very cool!

The art and audio are great! I think it’s a little poor on the concept execution though… Since the enemies get stronger when you buy them, i always kept my enemies slots empty, buying one at a time, defeating the idea of controlling the battle environment. At that point i was just grinding for exp and gold, but i reached 400 gold and didn’t even noticed, so i had a lot of fun doing it

Great game! The player being like, stopped in time, makes me feel very powerful xD. I really missed a BGM, it would make even better!

You have the most unique art style i saw in this jam, it’s great! And the music choice too, very distinct. The moving platforms need a more obvious indicator, in the 2 level it took a while until i noticed it. The others already commented everything else i was about to say

Nice work! The mechanic and collisions are a little clunky, and took a while to understand and pass through the first red block. Also in some hard parts, i lose track of how many colors i needed to change, to move a certain platform. Maybe a little list below the current color can clarify it, but i don’t think it would be pretty…

Oh, that’s way better than a cooldown, there’s less room for exploits. But this way you could do the same, but downwards, to avoid risky jumps and slow the descent. I don’t think it’s exactly a bad thing, it’s more a feature than a bug.

Yeah, on several occasions I made a mistake in the position of the block and ended up falling, on the levels with long jumps. Probably could be mitigated by placing the blocks beforehand, but if you mistake the position of only one block, you need to put all of them again…

This game is very fun! It’s currently very exploitable since there’s no cooldown after you remove the block, so you can do every level with only one block (what i found very fun to do :D). Also i think a blocky background would be great, as i can’t exactly see where the blocks will spawn on the grid, when there’s no blocks around it

I think i can see all the particles (since i don’t see what i don’t see xD) My reviews on the jam page

No worries, my computer is very old after all

I couldn’t play it…you’re using GLS3? It says my browsers don’t support it…

Oh, that’s true… it wouldn’t make much sense to be able to do several things at the same time. I guess it could be better if it was like a clicker game, where you click to activate the ambient for a short while, and with kills, buy quick upgrades to fight against stronger adventurers

Thank you for the feedback. We really wanted a tutorial, but didn’t had the time. Also i forgot to tell the pause button, where you can use to restart the current level and edit options too. The thing on the level 3 was a unfortunate bu-, feature.

Too fun! I’m surprised there’s so many levels. The only way i think to make this better is a BGM and more things that interact with the temperature, like plants or special blocks.

Very cool! I’m not very good with these puzzles, it’s very hard. It would be great to be able to move the pieces to the empty space with WASD or the arrow keys too, moving the mouse can be a little tiring…

Is really hard, as you return to the beginning every time you lose, but it’s a very good game! As recommended below, some BGM would be really great!

The graphics and music are great! I think if the speed was bigger, it would be more fun to play, since it is very slow paced. Also, i did lose too much time trying to ride the red thing to the end, but it just slides below my feet ;-;

I couldn’t finish the level 2, and I don’t know where the limitation is implemented. Also, the giant moonwalking robots are WAY too big of a menace

It wasn’t that fun, since you can do only one thing at a time, and they are really tough… but the concept is and have lots of potential!