Hey Kirill, great work with the R3 and thank you for adding the borrow dialogue feature, it works great! Awesome!
My only concern now is: how to both borrow a dialogue and then make a go_to *after* the dialogue is complete.
For instance :
- I create a terrain map
- I borrow dialogues from block1, for instance : "You open the door..."
- block1 contains a go_to block2 after its dialogue
- block2 dialogues are then correctly display but the scene stays the same, i.e., the background image is still the terrain map. For instance: "You are now standing in a new room..." and the image is still the previous room.
Do you see the idea?
Thank you!