Hey! Thanks!
There is no such function, but it is easy to do, I will add it in the next update.
Hey Kirill, great work with the R3 and thank you for adding the borrow dialogue feature, it works great! Awesome!
My only concern now is: how to both borrow a dialogue and then make a go_to *after* the dialogue is complete.
For instance :
- I create a terrain map
- I borrow dialogues from block1, for instance : "You open the door..."
- block1 contains a go_to block2 after its dialogue
- block2 dialogues are then correctly display but the scene stays the same, i.e., the background image is still the terrain map. For instance: "You are now standing in a new room..." and the image is still the previous room.
Do you see the idea?
Thank you!
Sorry, I made a error, forgot to add the hide map feature.
I think you need something like this?
I fixed the issue, but the updated version is only available online on github: https://kirilllive.github.io/tuesday-js/tuesday_visual.html
In a few days I will make a release for other platforms, forgive me for this inconvenience )