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Nice entry. I actually love the concept here of playing a game and failing miserably within the first few seconds, but slowly building up more and more. I would love to have a graph showing progress. If you could have kept that up (the gradual ramp in progress) then I think it could hold someone's attention much longer. Eventually you do spike in progress and it feels like a plateau. Just to get to that progress again is a huge time investment.

I get agario vibes with the risk vs reward maneuvering. If you can trap the red viruses, then you can live much longer, but sometimes that involves some risky plays.

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There is actually a soft limit on how long you can play, with a “you win!” at 300 seconds, and you shouldn’t be able to play much longer anyway because the black cancerous cells will kill you pretty fast.

It should take around 30 minutes to go from start to surviving 300 seconds, and you actually need a different strategy to survive that long.

There’s a cheat menu that I used a lot during development to be able to set up a game with the level I wanted from start :D There is a hint on how to enable it in the description.