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Includes bugs or things that may lead to bugs or other stuff.





Ways to complete language level without Viktor (glitches):

  • Hit Marzia with a flash bang, finish last language notebook soon after, if she is in the "scared" state during the chase sequence, she won't chase you.
  • Place watermelon piece close to the elevator, since she is no longer distracted by watermelon during chase, she won't kill you until the piece is eaten or the player steps out of range of that piece (happened in watermelon trail post).
  • Get Viktor to break the 9 door, gives a lot more time to input numbers from massive head-start, may need numbers saved before chase.
  • Pause and interact with the elevator at the same time, need a touchscreen device to un-pause after setting all inputs.

Used elevator pause to complete this without Viktor a long time ago (Never bothered to post a screenshot). It's theoretically possible to do this without Viktor, if all elevator numbers needed 0 or 50, or if you have insane precision with your button clicks.

(Also, I get notifications, but replies aren't visible when clicking the bell. Any ideas?)

I'm sorry, could you explain to me the elevator pause and the watermelon glitch in more detail please? Like where exactly do you need to place the melon slice near the elevator, do you need to put it right outside the elevator, or leave a trail, or be standing directly on top of the watermelon? Is that just a theory or has that actually worked for you? And how do you do the elevator interaction pause, do I just pause on the elevator screen while pressing and holding LMB on the slider scroll, then hover the cursor over the approximate slider distance and unpause with finger with touchscreen laptop, then quickly release LMB hoping to have the correct number, then repeat with other sliders?

(1 edit)

Elevator pause: All you have to do is hit the pause button and the interact button at the same time, in my case. I press "Q" and "E" while looking at the monitor. You should be able to input all 10 numbers at once, click check, and then tap return to get out of pause screen.

Watermelon glitch: Tested it, place watermelon piece out of Marzia's pathway and be within range of that piece. Marzia will run up to you and just stand there, if done successfully.

Screenshot: Marzia standing next to me inside the elevator.

Also, biggest tip. Marzia can't open doors at all before the final chase in current version! Lure her into one of the 6 beginning classrooms, and pray she doesn't get released by Headteacher. Makes beginning part easier.

(Let me know how it works out.)

I'm a bit late in terms of seeing and responding to this list, but I will anyways.  I thought I was the only one who knew about these bugs, I'm glad to see I'm not the only one who knows how to break games around here!  I actually used a few of these tactics to beat the language level without any math notebooks.  Of course I already knew the bugs listed, but it is cool that I am not the only one who cares about this kind of thing.