Try to just turn up your display's brightness, that makes everything better.
Recent community posts
You know, mrdrnose has a real knack for making teachers that fit with the certain subject of a level. Like honestly, Viktor, Marzia, and Alice all fit amazingly well as the teacher of their subjects. Alice's appearance and voice seem like a history teacher and also work extremely well as a teacher for not having a mask on like Viktor or Marzia. Viktor and Marzia also have amazing voices/looks that fit for math and language teachers.
Speaking of voices so much, a lot of the charm of this game comes from the text-to-speech voices, that is why voice acting would ruin the game a bit. If there was voice acting for the game, considering the kind of game this, you would be dying and hearing their opening voice a ton of times over again. The more you would hear the voice acting, the more mistakes/problems you would be hearing in the opening lines, becoming more and more apparent, as well as the more annoying, these things in the delivery become.
Imagine a minor voice crack or a stutter during Viktor's lines while doing brainiac mode, imagine listening and realizing this mistake after attempt 3, imagine then listening for it the next times that you die or restart, imagine it becoming more and more apparent every time you restart until it gets agerivating to listen to. With text-to-speech, this problem was overcame, intentional or not.
This might be really random, but I kind of want to help you make the game a bit, Mrdrnose. If you aren't Mrdrnose, I don't want a ton of other people to start volunteering to do this same thing now after I asked this, as it might ruin the experience for you or something. Anyways, I have some experience making maps in Unreal Engine, and I want to maybe help you create the layout for level 3 with your guidance (not including teleports to secret areas or adding properties of objects) and the you add whatever properties, secrets, notebooks, teleports, or whatever you desire afterwards. I could also just correct mistakes in the translations, if that is all you need. I am not the best in making things, but if you are going to be busy all the time I might as well do something while you aren't making the game.
The door behind spawn leads to a view just the hallway behind the start, aka the hallway that led to the "endless" corridor. It's just void that you can't enter because the other hallway is too close to the door.
I just checked the update's completer's section and I realized I forgot to tell you about the two other wins that I have in language. I have a brainiac mode (no math) win and a second boi clear (no math). Just so you know for your next update!
I feel like Mrdrnose should make an update every 2 or 3 days just to add a little bit more corridors/rooms to the History Level, as it could also help him get a better idea of what he wants to do with it, as it seems kind of straight-forward at the moment. He seems a bit too focused on making multiple floors (specifically from the start to the floor above the library) that it has become a linear path that couldn't work with other paths. He should focus on floor 1, then 2 (with how the library could work with the four separate paths), then any other floors that he would want to add.
You know, the gasmask is kind of useless otherwise, as it serves no other purpose. It is only temporary and no one can keep staff away forever because sanity and breath go down while you are in Tar. I think I kind of like it to serve a purpose like that because it is great during the final chase if you forget/can't do the numbers. Marzia can open the elevator doors, anyways.
I'll have to check it out! However, I need to wait until tomorrow first, as I need to get some sleep for school tomorrow. Good job with being such an active member, btw. It's kind of impressive!
Wow, you still keep surprising me with new art styles after all of this time! This look really suits Alice and kind of reminds me of Charlie Brown for some reason (don't ask lol). Once again, great looking picture! Also, Alice is the best.
Mrdrnose, can you please fix the achievements and the belt? Some items that I put in it don't save and aren't in belt next round and newly obtained achievements don't save after you close the game.
I was planning to livestream aewvs today, but I need your guys' help to find walls clips/out of bounds glitches involving Mr. Cleany in v0.0.9, Language Level or Math. I don't know about trying in 0.0.9c, because it might have been fixed in that version. If you can find it and tell me about it before I can achieve it in a livestream I will credit you for it.
It isn't something too hard for me to do, but I think it would easier with more people searching for glitches like this in a large area rather than just 1. To look, just place trash near walls that Cleany can reach and wait for him to come by. Make sure to do multiple (not near each other) and check them frequently for Cleany.
That is a really good drawing! It looks like it used water colors, though I'm most likely wrong about that. Also, it's been a while since I've seen you on the game page, how have you been? Happy Halloween!
(Unrelated, I know you may have been posting comics and pictures on that other website, but I can't view/find them no matter what I do. Would you mind posting some of them on this site instead?)
I kinda feel like Mrdrnose should start to work on Level 3 again because people are starting to beat the Language Level. Otherwise, people might get bored while waiting for more content and things to do in the game. It is just a small fear that I have concerning the popularity of the game, though this isn't an excuse for Mrdrnose to "rush out a completed Level 3", I just feel like it should become something that gets more work each update while he makes secrets, extra content, and bug fixes for Level 2. I'm just worried because I feel like the progression in making Level 3 has been severely halted.
I also would kind of like it if Level 3 was made slowly over the course of several updates rather than instantly in one update because:
-it lets us memorize the map over time
-it lets us make suggestions (let's say through my streams or through Itch.io)
-it helps with finding glitches/finding errors in nav_mesh
-it let's Mrdrnose have enough time to efficiently plan ideas, the layout for the map, secrets, etc. in a better fashion (like with the Level 1 and Level 2 in their earliest versions)
-the game comes out over a longer period of time, by the time everyone finishes Level 2, Level 3 would be just finished, if not, almost finished
-the level wouldn't be a rushed mess, like how Level 1 in version 0.0.1 was (I liked it a little, but it sucked back then, before it was fleshed out over several updates).