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This game was made in Unity right? I think checking whether or not the player is on the ground can be done using raycasting in Unity...

Tho... I changed engine from Unity to Godot for a  reason lol... I am sure Unity is more powerful but I found out making Platformer in Godot is far easier and faster and so Godot is more suited for Game Jam purposes...

Yea it's unity. We're mainly using it as it's what we know so it's easier for us to get something out quickly. I haven't used Godot before but I'm not sure if my teammates have.