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Hey, thanks for playing and thanks for all the feedback!!!

I was one of the programmers and we did notice the wall jumping bug and we're already working on fixing that for a little polish build when the rating period is over. We just didn't manage to get that done in time for submission. 

I'll ask the artists to make an alternate version of the shift button too we can put in to make it a bit more clear what button you're supposed to press.

Again, thanks for playing and thanks for all the feedback!!

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This game was made in Unity right? I think checking whether or not the player is on the ground can be done using raycasting in Unity...

Tho... I changed engine from Unity to Godot for a  reason lol... I am sure Unity is more powerful but I found out making Platformer in Godot is far easier and faster and so Godot is more suited for Game Jam purposes...

Yea it's unity. We're mainly using it as it's what we know so it's easier for us to get something out quickly. I haven't used Godot before but I'm not sure if my teammates have.