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Alright so going off of this page, you probably have some artistic vision for the game, which is great! Unfortunately, it seems to have went over my head because apart from going in circles on this ever-repeating map I had absolutely no idea what to do

The visual and audio design was really solid tho!

Thanks, I'm glad you liked the visuals and audio. Yeah Bonez did a great job on the soundtracks!

I guess it's really difficult to tell a story with literally 1 letter lol.

Btw, thanks for the feedback. This makes me re-think my artistic/design decisions in the future, Because what's the point of a story if nobody gets it. I did intent not saying  anything except the name of the game, but now I know that it might be better in future projects to find more ways to tell the story to the player.
And I really do get you. I remember I played Journey once. I literally played through the whole game and did not know what the story was about, but I REALLY enjoyed it  because it was just soooo beautiful visually and charming!

Also, the world isn't repeating, it only looks as if it is. You wander with no purpose.. or at least you think there's no purpose, So you just keep moving forward and keep "looping", until you stop, and start wondering, start thinking. You might figure it out. You might stumble upon it by luck, but eventually you'll get it. You'll often find that the answer was right in front of you this whole time.

Good luck, and thanks again for the feedback.

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Ah yea, I'm glad I could provide useful feedback! I think it could help to consider how different player types might interact with your game to make sure you get your story across. Because I am used to getting lost in games and then just scouring the map for anything I missed, and so if I got through everything on a seeminly-repeating map and didn't find a way, I'd assume that's the end of my time with the game.

But other players with different previous experiences will react to these circumstances differently!

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Nice. Yeah makes a lot of sense.

I'll keep that point of view in mind next time I'm developing a game, thanks!