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Ah yea, I'm glad I could provide useful feedback! I think it could help to consider how different player types might interact with your game to make sure you get your story across. Because I am used to getting lost in games and then just scouring the map for anything I missed, and so if I got through everything on a seeminly-repeating map and didn't find a way, I'd assume that's the end of my time with the game.

But other players with different previous experiences will react to these circumstances differently!

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Nice. Yeah makes a lot of sense.

I'll keep that point of view in mind next time I'm developing a game, thanks!