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(+1)

I was so fixated on the card game part that I kind of tuned out the transformation part.  That's a compliment to your card game coding skills.  Also, the animations were so smooth!  I'm a bit envious.  ;-)

(+1)

The card game is based on a game made by John Eternal which I can only find documented by a different artist/coder/game dev. My changes were largely removing a few rules I really didn't like. I always found the OG rule set to be far too punishing for my taste. The deviation are as followed:

  1.  The game only considers you to have "escaped" when you leave with monsters
    1. Original: leaving with any cards left in the room is an "escape".
  2. You can drink multiple potions
    1. Original: You may only drink one potion per room.
  3. Shields still protect you one last time when they break
    1. Original: when a shield breaks you take full damage

1a combined with 2a means that you may be forced to waste potion lest risk being cornered in the next room. I've never been a fan of that and opted out of implementing it. I didn't implement 3a since I wanted to error on the easier side of things.

I don't think I've ever actually won a game using the official rules. So, I kinda changed the rules to something I could win when play testing.