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Thank you so much for playing my game on your channel! Your feedback definitely helps make the game better - it seems the jumping as it sits currently has been confusing for a few players, particularly on the pillar challenge. Working on something a long time you get pretty 2nd nature with the mechanics, so fresh eyes are certainly a must to avoid tunnel vision. I'm actually pretty into Ecco myself and even use some of the Ecco music in some of my games like "Blood Bath Bay" and "Diver Down" ( also undersea horror projects ). Appreciate the video!

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Oh no problem. I got raised on platformers, so the jumping mechanic was pretty easy to pick up. May just be sensitivity on how easy it is hot that double jump than the mechanic itself. Just takes a few tries. Honestly my favorite mechanic was the hiding in the grass. Such a dynamic moment.

 I will also have to check out those other titles if anything to hear that nostalgic music.

 Let me know if you ever finish this title, or any other projects in the pipeline. I'd love to give them a whirl.