I really enjoy seeing all the endings and paths in games like this, so even if I'm pretty sure I'll have a prefered route (the Devyn-Could-Do-Nothing-Wrong route XD), I'll try to squeeze every last bit of content :D
I didn't mention it before, but I also like the pacing a lot. Usually, the beginning is rushed in games with conflicts like the one in Invite Me In. The suspension of disbelief is broken easily. But you made it realistic and built the atmosphere slowly. Players can understand how we get to the main event (inviting Devyn in) because it was a process we experienced and it just made sense. We don't have to wonder "Wait, how did I end up here?". It's not sudden and random. I appreciate it :)