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Thank you so much for your kind and thoughtful comments! I'm very glad you're enjoying the game so far. It means a lot to me!

I wanted to make a game where you could really choose what kind of experience you want to have. So that way it can be played in many different ways. There will be many different choices, hidden scenes, and endings in the full game. I feel like you'll definitely appreciate some of the endings I have planned!

And I'm truly happy if this game resonates with other yandere fans. I'm so excited that people find Devyn appealing and want to see the rest of the story! It really keeps me motivated ^-^

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I really enjoy seeing all the endings and paths in games like this, so even if I'm pretty sure I'll have a prefered route (the Devyn-Could-Do-Nothing-Wrong route XD), I'll try to squeeze every last bit of content :D 

I didn't mention it before, but I also like the pacing a lot. Usually, the beginning is rushed in  games with conflicts like the one in Invite Me In. The suspension of disbelief is broken easily. But you made it realistic and built the atmosphere slowly. Players can understand how we get to the main event (inviting Devyn in) because it was a process we experienced and it just made sense. We don't have to wonder "Wait, how did I end up here?". It's not sudden and random. I appreciate it :) 

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That's awesome to hear! Hopefully collecting all the CGs will be worth the effort to look for all endings ^-^

And thanks! I was a bit nervous about the pacing, since it is indeed slower than some other games in the genre, but I'm happy it creates a realistic and suspenseful atmosphere!

It really makes me so happy to know someone understands precisely what I was going for :D