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Wow, it seems like I WAAAY underestimated the difficulty on this game! This was supposed to be the first level! 

I’m so glad I uploaded this version, I had no idea this was so difficult. I think it’s much easier when you spend several hours designing the level and know it inside and out. 

Thanks for the feedback!

Game designers always underestimate the difficulty of their games. I do it too xD

Actually, I think you should show where the platforms are going to appear (at least three seconds before they become solid) and when they're going to disappear (for example, the platforms get darker with time, and they disappear when they're black)

Version 1.0 (First complete level) is going well and will be out very soon! It'll have 2 bonus quests, which means I'm planning to make the main level significantly easier. I've already gotten feedback from friends saying the changes are successful. Now, about the changes you suggested:

  1. Lengthening the platform time before they appear isa good idea, and I've actually already tested it out a bit before you mentioned it. Because of the overlap in some parts of the level, it gets way too chaotic (read: harder) if it's above 4 beats (1.2 seconds). 
  2. Platforms getting darker with time could be an interesting idea! I'll play with it, and if it makes the release, that means I liked what I saw :D

Overall, solid suggestions! I'm also toying with adding visual aids (arrows, etc) into the level itself to make the experience more straightforward. I'll see how it goes!