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(+1)

An awesome concept ruined buy huge design problems.

(1 edit)

Thanks for playing and leaving a feedback. Can you elaborate where the flaws are and potentially suggest some ways to improve the design? I would appreciate it very much! Otherwise saying a game sucks doesn't help at all. I would look at your game and try to do the same thing ^_^

(+1)

You're right, your game deserve a more precise  feedback.

The main character isn't easy to control, there is no invincibility frames when you get hit ( and you can lose all your life in 5 seconds ), the level design could be improved, I don't understand why I must press Shift THEN the direction to dash (and not the opposite ), the wall jump say that I must listen to the saxo and there is no saxo and finally, I find the revive system suite weird : I understood that I was gaining life when I was pressing the key in rythm, but I just ended up pressing all the keys on my keyboard like a moron each time I died.

And I'm really sorry to tell you all that, because I really like this concept, and I would love to see it in a finished game.

Good job anyway !

(+1)

I get you, that is a lot of input. and everything you said was correct. I know exactly what you're talking about with the wall jump and the sax, it was definitely a design flaw, you must have been soft locked in that room. Invincibility frame is something I didn't even think of, I understand why it could be frustrating when dying a lot. Lack of guidance when reviving I get you. 

I think you get a lot of the corner cases in the game that I haven't accounted for, but that's really good to know. I will definitely try to tweak the soft-lock situation for future players. Your feedback was very informative and I truely appreciate it! Many thanks!!