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(1 edit) (+1)

I was thinking about putting some pre-made maps, like Italy, Spain or the Mesoamerica, if you didn't plan on something like hat. Maybe an editor would be good, I don't know.

I'm also suggesting some victory conditions, for example the classic ones from Age of Empires: Conquest (destroy all opponents), Wonder (build any wonder before anyone else, such as a Pyramid, a Ziqqurat or an Hanging Garden Complex) or Territory (control the most settlements in a certain time limit).

(+1)

Like a campaign mod that can be nice

Also Swordsmen and Cavalry. I have this in mind:

Daggermen -> Swordsmen -> Legionnaries

Horsemen -> Cavalrymen -> Cataphracts

Sword units could be more effective against spear units and - moreover - against bow units, while cavalry could be extremely effective against sword and bow units (expecially bow units), but suffer alot against spearmen.

For Cavalry units one could replace Pigs with Cattle, and a Cattle Ranch could unlock the chance to build an Horse Paddock. Horse Paddock doesn't need an horse source, and it needs Wheat to function. Horse Paddock unlocks simple Cavalrymen Stables.

Finally, siege units:

Stonethrowers -> Catapults -> Trebouchets

Siege units require Limestone and Copper to work, as well as  abit of Wood. Can be built on Siege Workshops, of course.

Currently there isn't a framework in place for a map editor or pre-made maps. I've thought about some sort of import tool, but it's pretty low priority for me.

Any sort of victory conditions, I think, will be a part of the story. I hope to start work on adding the story in the next few updates.