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Providing a 32 bits version would mean I'd have to test it and I don't have a 32 bits Windows to do so.

but if the 64 bit version works, why should the 32 bit version not work

(1 edit)

Are you suggesting I should provide untested software ? 😉

how did you found out, that replacing the 64 bit godot.exe  with a 32 bit will work?

cause if that wouldn't work, you wouldn't tell us to do it.

Thats why i suggest to do that for us, which would cause in providing a 32 bit version.

btw. if my english seems strange, i'm a german and giving my best and also, all my comments are not meant to offend you.

I'm just asking questions and being as kind as a german can be.

I figured it would work, because a user had the exact same problem as you. I asked him to test that trick (I was confident it would work because of how Godot works), telling him I wasn't sure it would work, but that was worth a try. And it worked (it's a hack, it's not the same as a cleanly released MM for 32 bits Windows).

So I just let this as a possible solution. I'm not sure it will work for everyone, but if it does work for you, it's great. But if it did not, I just could not help you.

So I'd rather make it clear it's not supported, so users are not mad at me because I release untested software.

if i'm not mistaken something, every 64 bit windows pc also has a 32 bit subsystem allowing you to use 32 bit software/applications. maybe you could try out running the 32 bit godot version yourself. It should be possible and give you the possibility to provide a self tested 32 bit windows download of MM