Are you suggesting I should provide untested software ? 😉
how did you found out, that replacing the 64 bit godot.exe with a 32 bit will work?
cause if that wouldn't work, you wouldn't tell us to do it.
Thats why i suggest to do that for us, which would cause in providing a 32 bit version.
btw. if my english seems strange, i'm a german and giving my best and also, all my comments are not meant to offend you.
I'm just asking questions and being as kind as a german can be.
I figured it would work, because a user had the exact same problem as you. I asked him to test that trick (I was confident it would work because of how Godot works), telling him I wasn't sure it would work, but that was worth a try. And it worked (it's a hack, it's not the same as a cleanly released MM for 32 bits Windows).
So I just let this as a possible solution. I'm not sure it will work for everyone, but if it does work for you, it's great. But if it did not, I just could not help you.
So I'd rather make it clear it's not supported, so users are not mad at me because I release untested software.
if i'm not mistaken something, every 64 bit windows pc also has a 32 bit subsystem allowing you to use 32 bit software/applications. maybe you could try out running the 32 bit godot version yourself. It should be possible and give you the possibility to provide a self tested 32 bit windows download of MM