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The idea is fantastic. I thoroughly enjoyed the music, art and game play once I got the hang of it. I'm curious to see what this would become when fully refined. 

Getting a hang of the game play took several attempts. The sudden switch from a auto scroll level to a stationary level was jarring without an indicator of some kind.

Thanks! I'm very open to ideas for indicators. We forced movement to keep timing, but couldn't come up with a good way to differentiate between stationary rooms and scrolling sections.