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We're glad you liked our game!

I'd love to explain how I did stuff, just ask away and you shall receive <3

For the piece pickup I do a raycasting from bottom of the grabber and when it hits a piece it is identified by it's variable ID.
The raycasting activates when it enters or exits the first piece (or group of pieces).
So to be able to pick up a correct piece from a pile you'd have to position the grabber inside the piece to be picked up.

Try to play some harder difficulties as well as you can change the difficulty in options menu.


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How did you make the items snap to the grid when each piece is different? also I've never been able to get a moving crane animation to look that smooth when the cable moves up and down. P.S. I'll try the harder difficulties for sure!

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Each piece has an identifier. A mortar with same id for each piece is created on spot at the beginning of the scene. This way we can check and snap matching pieces together when player moves brick blocks with the crane.

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i see that is simple yet i wouldn't think of it. Very cool thank you. I forgot to mention i like how easy the game is to just pick up no tutorial even really needed.

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Thanks!

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The crane movement is also quite simple, the Sled in the Crane is tweened towards MouseX() and the Grabber X follows the Sled X via tween and the Grabber Y follows the tween of MouseY.

that's what I would figure. Thank you!

Huge fan of how you made the difficulty work. did not take the easy way out and make it all artificial. but i don't think to change the difficulty you should have to go all the way into settings.

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Yeah, we're going to move difficulty setting to the contract so it won't be hidden anymore.