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(1 edit) (+1)

Ok, warning, I'm not super fond of horror in general. I tried my best to stay unbiased.

Starting with the UI, the changed of background per different situations was smart, as well as the slightly moving text. There may have been a few passages where I think the background was working for the first half of the text but no the second one (too red or not red enough), but that can be a bit hard to gauge. I also think the moving text would have been a bit more effective if it had been a bit more glitchy (for the vibe). There were a few formatting issues (most visible was the passage where you don't end up napping).

I loved Erika as a character and could feel how tired she must have felt working to the bones at this job. I do feel bad for poor Dr. Skalvis still working at his age (how is he not dead...).

The ending I ended up getting was not as satisfying as I thought it would have been. I think I was expecting a bit more dread/horror-y having failed to jump over the rubble.  I talked to everyone and relaxed, and since it seems to matter, I think I need to replay it and be a bit more of a dick?

Still, the game was really nice. I hope I don't get nightmares tonight :P

EDIT: ended up being a dick and it still feels a bit weird? I did like the variation in the text though, especially in the dream part. Maybe it's just not my type of game. Nice experience overall.

(+1)

Thank you for leaving such a comprehensive review! I really appreciate it. 

Yeahhhh, I really wanted to get the UI to look nicer but I unfortunately ran out of time. If I do polish the game and do a full release, I would 100% change that to make it easier to read + fix the formatting issues. I definitely have ideas, but still working out how to er, code them LOL.

The endings were definitely not as polished as I would have liked them to be. I was also a little bit worried about it getting too gory/disturbing for the jam's rules, but it was mostly time that resulted in me having to cut the ending significantly (and by significantly, I mean all four endings were supposed to have several choices to make and potentially utilize a paranoia counter that I didn't get to add in). I do hope to make the ending more fulfilling/psychological horror-esque after the jam, though!

I get it completely, the last third of my submission is me running out of time and it's messy compared to the rest. I think you didn't need to go further with the gore, but have that last passage be a tiny bit less vague. It probably needed one or two more paragraph to get that scary/anxious feeling for the reader to give it a proper punch.

I will be following how this game pan out if you continue with it. I did enjoy it quite a lot!