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This is a great doggo, I loved the run animation :)

The concept is great, forcing the player to put themselves directly in harms way in order to gain power adds a lot of fun and challenge. The gameplay itself is satisfyingly tricky, feeling great when you manage to time a dash just right. 

I'd suggest reducing the time between opening the orb a little, as I found myself frequently missing when it opened - having to wait until it opens again when already at full power often ended up with me finding a safe-ish spot to hide. The progression is great though as the orb gets more aggressive.

(+1)

Thanks for the nice comment!

I agree with you, the game becomes a bit dull when you are charged up and waiting for an opening. If I were to work on that game again, I would make it easier to dash through the core (bigger hitbox for example), and make the core opening more frequent once the player is completely charged up.