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(+1)

Thank you so much for the feedback!

Very strange with the lightning and debugg menu, but i think i know why they happened so i will fix for next build. By next build i will also loop you back into the hub and have a proper pause menu with Escape-button so you can exit if you want.

Baby energy in baby mode is communicated so bad so it's my fault. If you hit 10 in the combo bar you get a chunk of energy,  since most weapons have fast rate of fire it hits that often, i  havent really balanced it after i remade the weapons 2 months ago. I will have to figure something out.

Would you prefer to not get the energy and be forced back into adult mode or is the way it is now good?

(Also babies get kidnapped because there arent enough toddler sized weapons in the world :( )

(+1)

It depends, I guess forcing the player back into adult mode makes it more strategic (like the tutorial said, it opens up the whole when-do-I-change-back-to-adult line of thought), while the current version is more action-oriented. From my gut feeling, I'd say keep it as it is, since I think the action focus is more important and it is already difficult for a scrub like me, don't take away my baby time.