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(+1)

Looking good there Kota. ๐Ÿ‰๐Ÿ†๐Ÿ‘€

That's a really good QoL idea to have the game recall what scenes the player already played and implement them as a check box skip feature. I wish bigger game companies weren't afraid to something like this inside games (and not just companion websites or paid DLC. Or fan created save file editors) that are long and have a variety of choices in them. While it is a valid fear of developers that players will skip content that they put a lot of work into, they also have to trust their audience that he experience the content at least once. (If the players are already playing the game, that's what they're there to do.) This is seems like a very good compromise while also giving players an incentive to revisit the Hinterlands if they haven't seen something yet. It is very much having respect for your audience's time and enjoyment. I assume this is also getting ready for the Hinterlands expansion?

As always, take your time with content, we can wait patiently with blue balls. Thank you all on the team for all your hard work. I look forward to hanging out with Kota.

(+6)

We designed this Skip Function while keeping the expansion in mind. When it comes out it should be easy to change it so it encompasses what we add to the game. (It helps that we already have a very solid structure for precisely what we want to add.)

And yeah... I think respecting the reader's time is important. If you don't you can turn even a well-liked and high-quality part of a story into a disliked slog. Some would say that distance (or not-excessive contact) makes the heart grow fonder.