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(5 edits)

I don't know whether these where mentioned before as I didn't read the whole topic, but I found some inconveniances (just started playing today).

1. When building a tower, it has range of view before being built, so I can order it to be built, then stop and it is ultra-quick scouting.

2. The game is auto-saving even if paused for a long time, so it basically saves even though nothing could change in the game.

3. Everytime I receive infomation about productivity boosts, it boosts 0%.

4. When unit is set to explore, it will stop when all land tiles of region are visible. But there might be some blackened squares around which a priori are not known whether they are land or water, so theoretically they should check them too.

5. I have a feeling that bakeries produce food even if there is a slight shortage of wheat, e.g. having 1 farm producing 5 wheat and 1 bakery seems to constantly supply population of 9 (4 initial + 5). I am not too sure about this one though.

I like the idea for the game, but I think it requires too much micromanagement - I need to click each building several times to upgrade or to build (for bigger towns it is really boring), building roads between settlements take a lot of actions etc.

  1. Yeah, that behavior isn't ideal. I'll likely change it at some point, but I don't see it as that high a priority.
  2. Is that a problem? Things can change when the game is paused, you can change trade routes and order new construction.
  3. I think that's a rounding error, I'm looking into it.
  4. I think this is due to a limitation of the pathfinding system, but I'll look into it.
  5. I'll look into it.

Thanks for playing, and thanks for the feedback.

(1 edit)

Thanks for developing this interesting game!
2. You are right, sorry for this one. To be honest I don't like the autosave system as it is, because it interrupts the play, but I don't see any workaround here - I guess it is not possible to make it in the background?

6. I was wondering about one of the annoying things mentioned - to order a construction I need free population. Maybe it would be possible to change this mechanics so that player could construct a queue of buildings to build when there is workforce present (e.g. for building longer roads or wall sections)? What do you think about it?

but you can disable auto saving in the settings

2. Right now saving has to pause the game, so that world state doesn't change mid saving. I don't really see that changing in the future.

6. Yes, I'd love a system like that. It's in the plans, but will likely be awhile.