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I've tried using the update bounding box action, doesn't seem to do anything, the center with x/y action would have to be manually done for every model (everything seems to be off center from the bounding box) and I've reloaded the project multiple times and made sure that it's on the latest update.  I even re-exported the model to have it's geometry to the origin, still is off center.

I have also tried to artificially fix it by adding a plane to the model way out of sight to increase the bounding box, the models sill go past the bounding box, which causes the clipping issu

Have you tried setting z height to increase the bounding box size in z? Is the object rotated? Can you send me the gltf/glb file so I can try on my side?

https://drive.google.com/file/d/1EwqIy0SIKw837BSFnW8gjCFguR0VEuhV/view?usp=shari...

Thanks for sending, I will have time to check it out next week.

The issue is the origin is not centered with this model when it's rotated, I will look at adding an ACE which creates a centered bbox, shifting the origin and the size at the same time. This may also need to be a property for it to do the same in the editor. Right now I have to do this to center it: