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Thanks for playing! Let me say first that I literally just put out an updated version of the game that fixes a lot of bugs.

Now onto your feedback:

  • I didn't have a lot of time to work on the level design so I admit I overlooked some of the details.
  • The AI thing is fixed now. I don't know how it slipped through my testing.
  • Yeah control schemes is something I really suck at. I think your best option is to play with a gamepad for now. If you have suggestions for a better keyboard control schemes, let me know.
  • The knight will have a shielding ability eventually, but I'm also going to balance the enemy AI (like making a global attack timer so you don't get targeted by 10 enemies at once)
  • I'm glad you liked the art. I agree that I should refine the grass texture, it was supposed to be placeholder but I kept forgetting to actually redo it.

If you still feel like playing, you can re-download the game now. It should work fine. 

Anyways, thanks for the feedback. I hope you'll look forward to the next demo!

(+1)

Good to hear about the fixes.

As for the control scheme I would use WASD for movement, Mouse 1 for attack with knight, Mouse 2 to block, Mouse 2 to aim with witch and Mouse1 to fire. Space to interact. You could use the wheel to select items for example.

If you want to make it keyboard only I would go with. WASD for movement, Q for switching, F to disable/enable following, LShift for blocking, Space to attack/aim. E to interact.For the witches aiming I recommend removing the up and down arrow functionality and make it aim with only A and D. You could use the arrow keys to change items.

An alternative to that is Arrows for movement. Z to attack/aim, X to block, C to switch and F to disable/enable following and Space to interact.

Hope this was of some help. Keep on devvin. I'll be keeping an eye on this project for sure.