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(+1)

In the overworld some of the boxes are floating in the air and in the dungeon some of the tiles are clipping with other tiles.

The toggle AI button disables AI but does not reenable it.

The default control scheme is pretty bad. I dont know if the mouse is supposed to work or not but it does not and using F to attack,Q to switch and Z to toggle AI its really clunky.

I don't know if you have a block ability for the knight yet but the game needs one because of the BEES.

I really enjoy the art design. The bunnies, bees, mandrake(?) and the spider look really cool. Textures fit well together. The grass backround needs some work though.

Hope to see more of this game.

Thanks for playing! Let me say first that I literally just put out an updated version of the game that fixes a lot of bugs.

Now onto your feedback:

  • I didn't have a lot of time to work on the level design so I admit I overlooked some of the details.
  • The AI thing is fixed now. I don't know how it slipped through my testing.
  • Yeah control schemes is something I really suck at. I think your best option is to play with a gamepad for now. If you have suggestions for a better keyboard control schemes, let me know.
  • The knight will have a shielding ability eventually, but I'm also going to balance the enemy AI (like making a global attack timer so you don't get targeted by 10 enemies at once)
  • I'm glad you liked the art. I agree that I should refine the grass texture, it was supposed to be placeholder but I kept forgetting to actually redo it.

If you still feel like playing, you can re-download the game now. It should work fine. 

Anyways, thanks for the feedback. I hope you'll look forward to the next demo!

(+1)

Good to hear about the fixes.

As for the control scheme I would use WASD for movement, Mouse 1 for attack with knight, Mouse 2 to block, Mouse 2 to aim with witch and Mouse1 to fire. Space to interact. You could use the wheel to select items for example.

If you want to make it keyboard only I would go with. WASD for movement, Q for switching, F to disable/enable following, LShift for blocking, Space to attack/aim. E to interact.For the witches aiming I recommend removing the up and down arrow functionality and make it aim with only A and D. You could use the arrow keys to change items.

An alternative to that is Arrows for movement. Z to attack/aim, X to block, C to switch and F to disable/enable following and Space to interact.

Hope this was of some help. Keep on devvin. I'll be keeping an eye on this project for sure.