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(1 edit)

Uhh... most of the game is outside the apartment, and exploring it is only a small part of the intended experience. You have to take the keys from the nightstand in the bedroom and then unlock the front door to leave. You weren't supposed to get lost in the house, I had no idea the language was *that* confusing.

Now I just realized that you might be talking about the "white rooms", i.e. the intro to the game. Actually, I agree that that one might be confusing, since you only see the key when moving counterclockwise and only see the door when moving clockwise. I think I'll change that.

Either way, please please replay the game. Move right, forward, take the key, move back, left, left, and push the wall.

Edit: I just changed it so you will always find the key and the locked door. Just restart once you begin.

(+1)

Been playing your game again and it's much better now that I'm not lost and am able to read through more of your story. Not quite sure why I got lost so easily first time but second time a much much better experience

(+1)

Thank you for giving it a second go, and for pointing that out. I think it would work much better in a point and click game (which was the original intention). Sorry for the confusion!

No probs. It's always going to be hard making a game without artwork but you did well with it. Point and click style of game would be interesting for the type of game you made and if artwork was allowed, it could really stand out. I'd still be pleased with what you've made though because you got a lot of great elements in it

p.s. I've edited my rating after playing your game the second time as I felt it was better second time around