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Nice game, the art and menu felt clear and simple, yet well-put-together. I felt that it may have been a bit too simple, though - it removed a mechanic (shooting) from a genre (asteroids) but didn't actually replace it with anything else, so it felt a bit bland. One idea would be to replace the shooting aspect with a "tractor beam" mechanic, which can be used to fling asteroids at each other.

Thanks !

I agree on that, a new mechanic would have made the game more dynamic. We'll make sure to take your advice into account for the sequel...