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Gotta say, this is an excellent puzzle game, and one of my favorite games in the jam so far. Love the concept, love the art. Please keep working on this because it's definitely something I can see myself paying for in the future!

As for criticism: While I was able to figure out what all the towers did with some experimentation, their exact function could use a bit more explanation. I'd also like some quality of life changes, like being able to see the towers' power costs and target power to activate the teleporter.

I also didn't realize until about halfway through that you can delete towers by pressing Q while holding them, you may want to include that in the instructions, as it's not obvious (I figured it out by accident).

Finally, running back and forth to grab multiple towers while experimenting got pretty tedious. Not entirely sure how to fix it without interfering with the gate mechanic, but it's something to think about.

(1 edit) (+1)

Thanks so much for taking the time to review! I 100% agree with you on all of those criticisms. The tutorial could definitely do with more fleshing out, and I already have an improved design in mind for the power UI. 

You're definitely right about the tedium of running back and forward. Perhaps just adding the ability to select a tower to place with number keys or something would fix that. That way you could still get cut off from the exit by the gates, but wouldn't have to keep running back to pick up towers. 

I'm not sure if or when I'll have the time to update the game, but I will let you know if I do!