Hey! Like I said in the description, there is no ending. The game is unfinished :/
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Thanks! I had planned for there to be bigger and scarier monsters the deeper you go, but ran out of time in the jam. I'd like to finish making it at some point in the future. A bigger net upgrade is also a great idea!
Sorry, this is just a prototype and isn't going to be getting any updates. I'm putting all my development energy into Webbed right now. I hope you'll agree that it's worth it once the full game comes out :)
Hey, there's no tutorial, but think of the lines you draw as being the bottom of the ocean trenches. If you're always getting one body of water in the middle of the map, try making your lines wrap around the top and sides (You can pan the map around with right click). And there's no specific point in filling a section of the drawing, it's just one of the random tools I decided to add. Experiment!
Great video as always, and really helpful feedback!
I did try to make individual sounds for eating all the objects but they came out too cartoony and then I ran out of time. Oh well, that's just the nature of game jams I suppose.
What if birds, but worse?
STAB STAB STAB! is what happens when fleshy bird creatures decide to stab each other until they each explode in glorious rainbow gore. It's a local multiplayer fighting game for up to 8 players, has 10 unique arenas to battle in, and 10 weird mutations to pick up. You can play in versus mode against friends or AI players, or team up against waves of even more mutated cronenbirds.
Detailed tectonic simulation like that isn't really in the scope of this project. It's more for making quick worlds from drawings. However, I've found that Tectonics.js works really well with heightmaps exported from little world generator. You can save a heightmap by pressing H and then S, and import it into tectonics.js to run continental drift simulations.
Sorry you're having trouble with the save functions. Have you tried running as an administrator, or making sure your antivirus isn't blocking the program? I've had a couple of other people mention this problem but I haven't been able to replicate it on my end yet.
EDIT: Try looking for your save file in C:\Users(your user name)\AppData\Local\procgen. That has worked for some people.
Thanks so much for taking the time to review! I 100% agree with you on all of those criticisms. The tutorial could definitely do with more fleshing out, and I already have an improved design in mind for the power UI.
You're definitely right about the tedium of running back and forward. Perhaps just adding the ability to select a tower to place with number keys or something would fix that. That way you could still get cut off from the exit by the gates, but wouldn't have to keep running back to pick up towers.
I'm not sure if or when I'll have the time to update the game, but I will let you know if I do!
Thanks for taking the time to check out my game! If you're talking about the very first screen, you can move your character around with wasd and when you get near an interactive object a button prompt should be displayed. To start the game just walk up to the "new game" teleporter and press E. If you were talking about the first level though you need to pick up and place the towernext to the power beam (by pressing E again) to activate the teleporter to the next level. Hope that helps!
Ah yes, I could say figuring out what the towers do is part of the puzzle, but really the game should give you more details! Basically the disruptor tower doesn't directly steal any energy but it changes the colour of the beam, and other towers can get more energy from the red beam than the blue beam. Then you have the force field and magnet towers which steal energy in an area of effect, and the green buff tower increases the effectiveness of towers placed next to it, but doesn't directly affect the beam.
Thanks for the feedback!