Took some time to understand how it all works, but really interesting core mechanic. Love the art style and overall atmosphere. My only real note is that the game could probably do a better job of easing players in, making sure they know how the mechanics work before introducing a new one, etc.
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Towernaut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #39 | 4.333 | 4.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Gotta say, this is an excellent puzzle game, and one of my favorite games in the jam so far. Love the concept, love the art. Please keep working on this because it's definitely something I can see myself paying for in the future!
As for criticism: While I was able to figure out what all the towers did with some experimentation, their exact function could use a bit more explanation. I'd also like some quality of life changes, like being able to see the towers' power costs and target power to activate the teleporter.
I also didn't realize until about halfway through that you can delete towers by pressing Q while holding them, you may want to include that in the instructions, as it's not obvious (I figured it out by accident).
Finally, running back and forth to grab multiple towers while experimenting got pretty tedious. Not entirely sure how to fix it without interfering with the gate mechanic, but it's something to think about.
Thanks so much for taking the time to review! I 100% agree with you on all of those criticisms. The tutorial could definitely do with more fleshing out, and I already have an improved design in mind for the power UI.
You're definitely right about the tedium of running back and forward. Perhaps just adding the ability to select a tower to place with number keys or something would fix that. That way you could still get cut off from the exit by the gates, but wouldn't have to keep running back to pick up towers.
I'm not sure if or when I'll have the time to update the game, but I will let you know if I do!
Thanks for taking the time to check out my game! If you're talking about the very first screen, you can move your character around with wasd and when you get near an interactive object a button prompt should be displayed. To start the game just walk up to the "new game" teleporter and press E. If you were talking about the first level though you need to pick up and place the towernext to the power beam (by pressing E again) to activate the teleporter to the next level. Hope that helps!
Looks and feels very good, very well polished. I too had a bit of trouble understanding what the towers actually do (I read the comments below).
Really interesting and fun game! Super well polished, lovely sounds and animations. I like the main menu!
Only problem is I don't really understand what any of the towers do! What's the difference between the disruption tower and the other one, etc :o
Ah yes, I could say figuring out what the towers do is part of the puzzle, but really the game should give you more details! Basically the disruptor tower doesn't directly steal any energy but it changes the colour of the beam, and other towers can get more energy from the red beam than the blue beam. Then you have the force field and magnet towers which steal energy in an area of effect, and the green buff tower increases the effectiveness of towers placed next to it, but doesn't directly affect the beam.
Thanks for the feedback!
Honestly, this is a fun and interesting game, upon reading the description and playing the first level I wasn't sure it would still carry the feel of the tower defense genre, but, it really does, as well as differentiating itself from the genre. I can't quite place my finger on it, but, it's probably my favorite game from this jam I've tried so far, probably because I'm a big fan of tower defense and puzzle games. Great job!
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