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The aesthetics on this are pretty excellent. I like the apparent story of a pervy monk trying to sneak a peak and being thwarted by shower curtains every time. It's kinda like classic Mario but with a pervy monk instead.

The concept is really awesome, and I think there's a lot that can be done with the risk/reward relationship introduced by the swinging lamp being influenced by your speed. It isn't really explored much here, but there's definite potential there. As Syllabus mentioned, there's not really enough time to slow down. Also, there's really not enough to this game mechanically or level design wise to really explore the core idea.

If the levels included a couple of paths and maybe a collectible, that could go a long way towards making the player choose between blitzing through the level and being able to watch their step. It would also reward players who get to know the level well enough to navigate it without seeing it.

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Thanks for the detailed critique SplitHare! I think in the next couple of months we will balance the physics of the lamp and the speed of the candle. It was our first Jam and even if the game is not nearly close to be finished, we had a lot of fun creating it. These are some good points you're mentioning, especially the last one, we will definitely keep them in mind. Thank you for playing!