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The title reminded me of a game called Second Person Shooter Zato, but your game is a little bit different. The concept is actually quite smart, but I think the problem is that you should have gone for a more slow paced, puzzled oriented level design because it's quite hard with the view to understand what happen.

Anyway, good job!

Hey, I didn't know that game, it's quite a cool approach to the idea.
I think the combat focused gameplay fits the theme better, but puzzle based gameplay would be more fun.