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So, a turn-based horror game, eh? I had to learn a lot of things by m'self, but it's a nice, concise, jam-perfect idea. Well done! The execution could do some work, with improvements on AI, gamefeel and, especially, both sound design and balancing (Ran into a room where I couldn't do anything because, I presume, nothing was spawned there.), but that's part of... well, actually, it's something to think about next jam: Will my game have tough-to-implement elements? Should I avoid it or make the game more about it? 

No right answer, I believe, yours is as good as any. GJ!

Thanks!  I think our scope was pretty good except we had to have pathfinding which I spent most of the project debugging.  Stuff like mechanics and goals and playability fell by the wayside unfortunately