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(+1)

Adding a nut drop off and a quicker ramp up of slow down would have added a lot of depth to this, but I imagine that was a byproduct of the three hour time limit. check out my review of your game on my stream at https://www.twitch.tv/scalphamission

I enjoyed your review on twitch, you are right in most of your commentary. The only thing you had not picked up on was that this is the first game that I have developed for a game jam, I am new to Game Development. Given a three-hour limit, I focus on getting things to work, I was also still learning a lot about the unity structure and tools. The sound was just single munch by me but took a long time to get right, mainly because I was learning how to do sound in Unity, which caused me some issues before figuring out how it works. I choose not to add music because by then I was way over the three-hour mark. I do like comments about nuts dropping in, I think will work that in with the other updates I have ready to go after the Trijam voting period enmds5. I also need to understand how unity rescales, as I see that game did not display correctly in your browser. Thanks very much for the feedback.

(4 edits) (+1)

yeah man, I'm a lot more easy going TriJam entries and especially first time jammers. Congratulations on finishing a game, its harder than people think.

For the Unity UI scaling stuff check out my settings in this screen shot. You need to have your canvas scale with screen size and most likely have it match height rather than width (because almost all monitors are in a landscape resolution).

Edit: I'm pretty sure I have attached a screen shot but its not showing up yet.

Edit2: let's do this then 

https://imgur.com/a/zIWFKyc



Screen shot