This game feels like talking to someone on acid or having a really really good trip. This was... a journey of its own. I'm just speechless by how it was made... or why. It made me ask multiple times whether I was on drug. I was left laughing and most importantly confused. The story seriously leaves you hanging at every turn/choice.
BUT: it doesn't seem like there was any testing done before the game was submitted because I got stuck when playing Lisa and in front of the 3 doors. After picking left and then middle, I could not pick the right one, but only the middle one again. Which game the following broken sentence: Oh, stop screaming! Nobody dies in this passage - including you instead, you just get a really bad injury or probably nothing even happens to . I don't think that was an intended cliffhanger.
There was no way to come back or restart the game (unless I clear my cookies, which is not ideal). I wouldn't have minded going through the story again if there had been a restart button, so I would have known which door to avoid.
Also, was it normal that one of the choice sends you to the page for the DuckDuckGo search engine? If so, why?
Speaking of the UI Design, the simple look made you focus on the story, which was nice. But the grey links on white (especially when the link is on the three dots) made it sooo hard to see, even if the text was bold.
I don't think the use of images in this game was needed. Especially as there was a lot of missing pictures (either broken links with the word Placehorder or grey images showing Image Placeholder). It really broke me from the narrative (which was super pulling to begin with).
Like I said before, this game left me completely confused, and I don't know what to feel about it. Maybe if I had been able to actually finish it, I would feed different?
Thank you for creating it nonetheless. I would love to play an updated/fixed version!