Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Ah Don't worry too much about it!  I was a hopping I didn't make a too long of a comment on my side, but I'm glad it will help you in the future :) (also I am answring your comments in a less structured way rn cause i'm not on my laptop)

Pretty sure bug fixing is not against the rules.

Maybe have a restart button in the sidebar as well? Since you don't have going back arrows, someone might want to restart the game before finishing it completely, if they picked a choice they didn't like.

Sometimes the simplest way is best, especially when it comes to UI design. Aside from some codex pages or a transition page, I rarely use images in my games. But it is also a style and choice from the author, as some other games will have images that will make sense for the story. Essentially, when it comes to it, ask yourself: does the image/music/add-on make sense in the story? Does it add something to the experience?

(+1)

Oh it's wasn't too long of a comment but it was constructive and helpful so I'm thankful for that and I have updated the description to provide a bit of a "work-around" to the bug as I fear that updating the game with the bug fixing would alter the game to the point that it would be unfair to those who play it previously such why I'm working on a remastered version of this game while leaving this as the "jam version" of the game.

About having the restart button or reenable the back arrows, that's something I might consider doing but it depends on the nature of the game as it's designed to have one chance of making a choice plus the option of the door and sorry but this is a spoiler alert: it's designed to choose all the option on the screen till it reveals a secret door as such why I disabled the back arrows or not add a restart button because I thought it won't be necessary for this scenario.

I appreciate you taking the time to add feedback to the game!