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I can understand why people are struggling with the magnetic mechanics of the game. Like others have mentioned , it is not immediately obvious what the effects of the magnet and, whether intentional or not, the first idea that came to my mind is that I would be able to suck all the bullets to my magnet and then release them back when I stopped using the magnet. Again, I can't tell why my mind went that route but it did. Additionally, I do agree that something that lets us know that the bullets are engaged like by slowing them down would make it be a better "game feel", easier to understand, and more fun as it is cool to see bullets slow down in mid-air as I readjust their trajectory. It's that sense of "having power over the enemy" that games like these tend to bring that I feel is missing from this entry. However, the concept is a fun idea and I would like to see some improvement done to really nail the feeling of using a magnetic to attack the enemy with their own ammunition. 

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Actually the bullets do slow down when you influence them with the magnet. There are also a couple visual effects, but we'll definitely look into making it feel more responsive.

I see, then perhaps it was more of an issue with my eyes not being able to catch it. Yes, it would definitely be a great improvement if it can be made even more obvious  :)