Cool concept, needs a bit more to flesh it out though. Its weird that moving the platforms up sometimes doesn't also move the block. Think it might be more intuitive if the scaling/rotating applied to a single platform rather than all, OR if you made it a single screen game that all the elements on screen would change accordingly.
thanks for the tip! I have those in mind for other levels where they could be on single screen. The scaling and rotating will also be moved to other levels or depends on the platforms.
I am still baffled with unity physics that sometimes the collider doesn't work properly.. maybe I should use a backup collider inside? Still need to figure this one out