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(+1)

You've answered most of this correctly! The example characters on the Rosette page are scans of sheets from our home game. Most of the differences between your reconstructions and the official stats for The Great Molasses Flood are things that would have been tricky to figure out from listening. As an example:

Sam Michaels

Body 3, Mind 2, Charm 2

He has Uncanny Insights (S, from the Companion and your link), Sharing Personality (+, from the Companion; spend Focus to let someone else use a Resource of yours), Always Composed (+), Multitasker (+), Not So Attractive (-), Overgenerous (-, from the Companion; can't boost with a Tie when you have Focus)

His skills are Poetry, Rigging, Ship Engineering, Coordinating People, and Code-Switching. His quirks are Always Belowdecks, Old Timer, and Bendy Gender. He started with the Resources: Experience in commercial shipping/hauling and Fine Tool (a multitool/pocketknife).

You've got each character having an Associate, which would make sense, but only Harmony ended up picking Associate as a Trait and it didn't come up in play. The others were still able to have those connections to NPCs, but without the Trait they didn't get the benefit of using an Associate's character properties as their own.

We'll make a note to write up and share some more example characters in a more readable form to help give a better idea of how we're envisioning them being built!

(+1)

Thanks, looking forward to it!